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Sunday, August 14, 2011

Manning: Unlocking Android

Manning: Unlocking Android: "Unlocking Android
A Developer's Guide"

contents

foreword
preface
acknowledgments
about this book
about the cover illustration

Part 1 What is Android? — The Big Picture

1 Targeting Android
1.1 Introducing Android
1.2 Stacking up Android
1.3 Booting Android development
1.4 An Android application
1.5 Summary
2 Development environment
2.1 The Android SDK
2.2 Fitting the pieces together
2.3 Building an Android application in Eclipse
2.4 The Android Emulator
2.5 Debugging
2.6 Summary

Part 2 Exercising the Android SDK

3 User interfaces
3.1 Creating the Activity
3.2 Working with views
3.3 Using resources
3.4 Understanding the AndroidManifest file
3.5 Summary
4 Intents and services
4.1 Working with Intent classes
4.2 Listening in with broadcast receivers
4.3 Building a Service
4.4 Performing Inter-Process Communication
4.5 Summary
5 Storing and retrieving data
5.1 Using preferences
5.2 Using the filesystem
5.3 Persisting data to a database
5.4 Working with ContentProvider classes
5.5 Summary
6 Networking and web services
6.1 An overview of networking
6.2 Checking the network status
6.3 Communicating with a server socket
6.4 Working with HTTP
6.5 Web services
6.6 Summary
7 Telephony
7.1 Telephony background and terms
7.2 Accessing telephony information
7.3 Interacting with the phone
7.4 Working with messaging: SMS
7.5 Summary
8 Notifications and alarms
8.1 Introducing Toast
8.2 Introducing notifications
8.3 Alarms
8.4 Summary
9 Graphics and animation
9.1 Drawing graphics in Android
9.2 Animations
9.3 Summary
10 Multimedia
10.1 Introduction to multimedia and OpenCORE
10.2 Playing audio
10.3 Playing video
10.4 Capturing media
10.5 Summary
11 Location, location, location
11.1 Simulating your location within the emulator
11.2 Using LocationManager and LocationProvider
11.3 Working with maps
11.4 Converting places and addresses with Geocoder
11.5 Summary

Part 3 Android applications

12 Putting it all together–the Field Service Application
12.1 Field Service Application requirements
12.2 Android application tour
12.3 Android code
12.4 Digging deeper into the code
12.5 Server code
12.6 Summary
13 Hacking Android
13.1 The Android/Linux:junction
13.2 A better way
13.3 What time is it?
13.4 Daytime Client
13.5 Summary

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